PhysEduc › Class 11 Physics › Chapter 2: Motion in a Straight Line

Equations of uniformly accelerated motion

NCERT Class 11 Physics, Chapter 2: Motion in a Straight Line, §2.4. A short visual lesson: 3 narrated 3D videos, 1 interactive simulation and 2 quiz questions.

Three equations from one graph

Narrated video. Transcript:

A car starts with velocity u and has a constant acceleration a. Its v–t graph is a straight line that starts at height u.

The slope of this line is a. So after time t, the velocity has grown by at. That gives our first equation: v = u + at.

Now the displacement x is the area under the line from 0 to t. Split it into two pieces: a rectangle and a triangle on top.

The rectangle is u tall and t wide, so its area is ut. The triangle is t wide and at tall, so its area is ½ × t × at, which is ½at².

Add them up: x = ut + ½at². This is the second equation.

The area is also a trapezium: average of the two sides, (u + v)/2, times t. Swap t for (v − u)/a and tidy up. You get v² = u² + 2ax.

Three equations, one for each job. Use v² = u² + 2ax when time is not given and not asked. Remember: they only work when the acceleration stays constant.

Free fall

Narrated video. Transcript:

Drop a stone and a cricket ball together. Ignoring air resistance, they fall side by side, speeding up at the same rate: g = 9.8 m/s², straight down.

Choose upward as positive. Then the acceleration is a = −g = −9.8 m/s², whether the object is going up, coming down, or at the top.

A ball is thrown straight up at 20 m/s from the top of a 25 m tall building. How high does it rise?

At the top, v = 0. Using v² = u² + 2ay: 0 = 20² − 2 × 9.8 × y, so y = 400 / 19.6, about 20.4 m above the roof.

When does it hit the ground? Take the ground as y = 0. The ball starts at y₀ = 25 m, so y = 25 + 20t − 4.9t². Set y = 0 and solve.

The quadratic gives t ≈ 5.1 s. The other root is negative, so we throw it away. Notice that we never had to split the trip into up and down.

Stopping distance

Narrated video. Transcript:

A car moves at speed u. The driver brakes hard and the car slows down with a constant deceleration of size a. How far does it go before it stops?

At the end v = 0, and the acceleration is −a. Put these into v² = u² + 2ax: 0 = u² − 2a·d. So the stopping distance is d = u² / 2a.

At 36 km/h, that is 10 m/s, with a = 5 m/s², the car stops in 100 / 10 = 10 m.

Now double the speed to 72 km/h, or 20 m/s. The stopping distance becomes 400 / 10 = 40 m. Four times as far, not twice.

And the driver does not brake at once. During the reaction time, maybe 0.7 s, the car keeps going at full speed: another 14 m at 20 m/s.

This is why speed limits near schools are so low. Stopping distance grows with the square of the speed.

Try it: braking car

Interactive simulation. Things to try:

  • The brakes option keeps the car stopped once v = 0, as a real car would.
  • The shaded triangle under the v–t graph is the stopping distance: ½ × u × (stopping time).
  • Untick the brakes option to see uniform acceleration carry on, like a ball thrown up and falling back.
  • Check v = u + at: read v at any time and compare.

Quick check

A car travelling at 10 m/s needs 10 m to stop with its brakes fully on. With the same braking, how far does it need if it is travelling at 20 m/s?

  1. 10 m
  2. 20 m
  3. 30 m
  4. 40 m
Answer

D. Stopping distance d = u² / 2a. Doubling u makes u² four times bigger, so d = 4 × 10 = 40 m. (Here a = 100 / 20 = 5 m/s².)

Free fall

A stone is dropped from rest off a bridge and hits the water 2 s later. How high is the bridge above the water? (g = 9.8 m/s², ignore air resistance)

  1. 9.8 m
  2. 19.6 m
  3. 39.2 m
  4. 4.9 m
Answer

B. Dropped means u = 0. Distance fallen = ½gt² = ½ × 9.8 × 2² = 19.6 m. It hits the water at v = gt = 19.6 m/s.

Summary

  • Velocity–time: v = u + at
  • Position–time: x = ut + ½at²
  • Velocity–position: v² = u² + 2ax
  • Free fall (upward positive): a = −g = −9.8 m/s²
  • Stopping distance: d = u² / 2a
  • The three equations hold only for constant acceleration. x here is the displacement from the starting point.
  • Pick a positive direction first and stick to it. Signs of u, v, a and x all follow from that choice.
  • In free fall the acceleration is g downwards all the time: going up, at the top, and coming down.
  • Stopping distance grows as u²: double the speed, four times the distance.