PhysEduc › Class 11 Physics › Chapter 6: System of Particles and Rotational Motion

Vector product

NCERT Class 11 Physics, Chapter 6: System of Particles and Rotational Motion, §6.5. A short visual lesson: 2 narrated 3D videos, 1 interactive simulation and 2 quiz questions.

A product that gives a vector

Narrated video. Transcript:

You know the dot product: multiply two vectors and get a number. Now meet a product that gives a new vector.

Take two vectors a and b, tail to tail, with angle θ between them. They lie flat in a plane, like two pencils on a table.

Their vector product is written a × b and read “a cross b”. Its size is ab sin θ.

Look at the parallelogram formed by a and b. Its area is also ab sin θ. So the size of a × b equals this area.

Its direction is perpendicular to the plane of a and b: straight up out of the table, or straight down into it.

To choose, use the right-hand rule. Point your right-hand fingers along a, then curl them towards b through the smaller angle. Your thumb points along a × b.

Or picture a screw: turn it from a towards b, and it moves in the direction of a × b.

When θ is 0° or 180°, sin θ is zero, so parallel vectors have zero cross product. At θ = 90° the product is as big as it can be: ab.

Rules of the vector product

Narrated video. Transcript:

Swap the order. Curl your fingers from b to a, and your thumb flips over. So b × a = −a × b. The vector product is not commutative.

Any vector crossed with itself gives zero: a × a = 0, because the angle is zero.

For the unit vectors along x, y and z: î × î = ĵ × ĵ = k̂ × k̂ = 0.

Going round the cycle x, y, z: î × ĵ = k̂, ĵ × k̂ = î and k̂ × î = ĵ. Go the other way and you get a minus sign: ĵ × î = −k̂.

The vector product is distributive: a × (b + c) = a × b + a × c. So we can multiply out components term by term.

That gives the determinant form. Write î, ĵ, k̂ in the first row, the components of a in the second row and of b in the third, then expand.

a × b = (a_y b_z − a_z b_y) î + (a_z b_x − a_x b_z) ĵ + (a_x b_y − a_y b_x) k̂.

Torque and angular momentum are both defined with this product, so it is worth practising now.

Explore it in 3D

Interactive simulation. Things to try:

  • Drag to orbit the view. Use the sliders to turn a and b in the x–y plane.
  • Press “Swap order”: the arrow flips, but its length stays the same.
  • Set the two directions equal, or 180° apart. Where did the product go?

Quick check

Two non-zero vectors a and b have a × b = 0. What can you say about them?

  1. They are perpendicular
  2. They are parallel or opposite
  3. They have equal size
  4. One of them must be a unit vector
Answer

B. |a × b| = ab sin θ. With a and b not zero, the product can only vanish if sin θ = 0, so θ = 0° or 180°. Perpendicular vectors give the biggest cross product.

Work it out

Find (2î + 3ĵ) × (î − ĵ).

  1. 5k̂
  2. −5k̂
  3. −k̂
  4. 2î − 3ĵ
Answer

B. Multiply out: 2î × î = 0, 2î × (−ĵ) = −2k̂, 3ĵ × î = −3k̂, 3ĵ × (−ĵ) = 0. Total −5k̂. Check with the formula: a_x b_y − a_y b_x = 2(−1) − 3(1) = −5.

Summary

  • Definition: a × b = ab sin θ n̂
  • Order matters: b × a = −a × b
  • Unit vectors: î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ
  • Components: a × b = (a_y b_z − a_z b_y) î + (a_z b_x − a_x b_z) ĵ + (a_x b_y − a_y b_x) k̂
  • a × b is perpendicular to both a and b. Its direction comes from the right-hand rule.
  • Its size, ab sin θ, is the area of the parallelogram formed by a and b.
  • Parallel or opposite vectors give zero; perpendicular vectors give the largest value, ab.
  • Swapping the order flips the sign, and a × a = 0.